New Super Mario Bros. 2

New Super Mario Bros. title on a handheld console. For the second title overall, see New Super Mario Bros. Wii, see

This article is about the secondtitle on a handheld console. For the second title overall, see New Super Mario Bros. Wii . For the sequel to, see New Super Mario Bros. U

New Super Mario Bros. 2 is a side-scrolling 2.5D action-adventure platforming game for the Nintendo 3DS. It was first released in Japan on July 28, 2012, and is the only original game in the New Super Mario Bros. series to be released domestically first. It is the thirteenth title in the main Super Mario series and the third in the New Super Mario Bros. line after New Super Mario Bros. for the Nintendo DS and its follow-up New Super Mario Bros. Wii for the Wii. As the direct sequel to New Super Mario Bros., it is an indirect follow-up to New Super Mario Bros. Wii.

Like Super Mario 3D Land, the game seems to be partly based on Super Mario Bros. 3, as it features Raccoon Mario, the P-Meter, and the Koopalings, all of which were introduced in said game. The game’s main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the Gold Flower, which turns Mario into Gold Mario.

According to Nintendo, New Super Mario Bros. 2 is the first Mario title and the first Nintendo game overall to be available for purchase in both packaged (retail) and digital (downloadable via the Nintendo eShop) versions. The digital version can be stored onto an SD card, where it requires 2727 blocks to download, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.

A follow-up to New Super Mario Bros. 2 (which also serves as a sequel to New Super Mario Bros. Wii), titled New Super Mario Bros. U, was released as a launch title for the Wii U on November 18, 2012.

Story

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The opening cutscene

Standing on the balcony of Peach’s Castle, Mario and Luigi wave goodbye to Princess Peach to go on a coin hunt as Raccoon Mario and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing their Koopa Clown Car onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. Roy Koopa reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.

The Koopalings kidnapping Princess Peach while on the Koopa Clown Car

After defeating all of the Koopalings, the brothers head out of World 5-Castle and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to Bowser’s Castle.

When Mario and Luigi arrive at Bowser’s Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach’s cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.

During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser’s immense weight exceeds its capacity. The story’s description concludes with the Koopa Clown Car crash-landing, scattering everyone throughout the ground.

Characters

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*Player 2 in Co-op mode and unlockable for Solo Play by holding L Button + R Button + A Button after clearing World 6-Bowser’s Castle.

Gameplay

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Mario having used a Gold Ring to turn several enemies golden, so as to earn coins.

The message received after maxing out the coin counter at 9,999,999 coins

The basic gameplay is very similar to the previous New Super Mario Bros. games, especially New Super Mario Bros. Wii. However, New Super Mario Bros. 2 focuses on collecting coins, with many and varied ways to collect many coins at once, such as golden items that award the player with them. The game’s overall objective is to collect one million coins, with coins collected in levels being added to a total that is shared between the game’s three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a Gold Mario statue. The reward for maxing out the coin counter at 9,999,999 coins is a Gold Raccoon Mario Statue.[2][3]
Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is, as well as showing the Star Coins collected, points total, number of extra lives, and also providing an item storage. It also shows the total number of collected coins in a stage, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including Ghost Houses, Fortresses, and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively.

Raccoon Mario and Fox Luigi flying in co-op mode.

Other details in gameplay were added in New Super Mario Bros. 2. Among these details is the game’s music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding Yoshi in other Mario games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.

A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the New Super Mario Bros. Wii multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.

Coin Rush

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Coin Rush menu.

Main article: Coin Rush

Also featured in New Super Mario Bros. 2 is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.

Coin Rush records can be exchanged via StreetPass and challenged. Beating another player’s record results in getting a Crown Coin (worth 1,000 coins).[4] SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.[5]

Controls

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  • Select: +Control PadCircle Pad
  • Confirm: A Button
  • Back: B Button
  • Play as Luigi in single-player mode: L ButtonR ButtonA Button
  • Delete all save data: Press and hold A ButtonB ButtonX ButtonY Button

Transformations

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Enemies and obstacles

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New

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Returning

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Bosses

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Items

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Worlds

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Downloadable content

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New Super Mario Bros. 2: Gold Edition

Title screen of

Downloadable content for New Super Mario Bros. 2 was first announced in a Nintendo Direct Mini dedicated entirely to the game, showcasing the three downloadable Coin Rush course packs and their price tags along with the release dates. The downloadable packs are available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong and 60 Nintendo Points for Taiwan. This game is the first Mario game to feature standard downloadable add-on content, and the first Nintendo game after the Japanese release of Fire Emblem Awakening to do so.

The service started on October 2 for Japan, Europe, and Oceania, and October 4 for North America, featuring three course packs. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27. In total, there are ten course packs available for purchase.

In Europe, the game received a Nintendo 2DS bundle, which includes the game with all ten downloadable course packs pre-installed (titled New Super Mario Bros. 2: Special Edition).

In North America, the game received a special-edition Nintendo 3DS XL with the game and all ten downloadable course packs pre-installed (titled New Super Mario Bros. 2: Gold Edition) during the 2014 holiday season. In Japan, from July 1 to August 31, 2014, New Super Mario Bros. 2: Gold Edition was available as a free download for Nintendo 3DS LL owners as part of the “Nintendo 3DS LL Monthly Recommended Software Campaign”.[6]

Pre-release and unused content

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The game was originally to be titled New Super Mario Bros. Gold, but since the stages were said to stand on their own without the coin theme, the name was changed. The Platform Panic Pack Coin Rush DLC was also set to be released as the seventh pack, but with the announcement of the Gold Classics Pack it was moved to being pack eight.

Glitches

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Enemies in the Blocks

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This glitch can be done in World StarWorld Star-1 and requires Super Mario. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. It has a P Switch inside that Mario must press. Then Mario must run to the second platform after the ? Switch and wait for the P Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.[7]

Red Ring Glitch

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Due to an oversight, in World 4-A, if the player activates the Red Ring but ignores the Red Coins and goes to the Mushroom Trampoline between two blue Warp Pipes that spawn Goombas after the Checkpoint Flag, the coins from the bottom will spout out, even though the player has not collected the Star Coin yet. After that, if the player then backtracks to the Red Coins’ location, they will still be there and can even be collected and still reward a power-up.[8]

Staff

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Development

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The development of a 2D Super Mario game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D Super Mario games on the Nintendo 3DS.[9] Later, after the release of Super Mario 3D Land, Satoru Iwata officially announced that a 2D Mario game for the 3DS was in development,[10] which was revealed to be New Super Mario Bros. 2 during the April 21, 2012, Nintendo Direct in Japan.[11]

New Super Mario Bros. 2 had a more unique development cycle than the other games in the series. Not only was the game developed by the Entertainment Analysis and Development team, but also by members of other development teams, including the Software Planning and Development team, as part of the “Mario Cram School,” a program meant to teach other teams about the development of Mario games.[12] Also different is that the game’s stages were designed before the mechanics and main focus were thought of.[12]

The focus on coins came about early in development, with Takashi Tezuka and Toshihiko Nakago speaking about coins; at the time, development of Super Mario 3D Land, which features the ? Box, had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.[13] Because of the game’s coin focus, the developers considered naming it “New Super Mario Bros. Gold,” but the “2” was chosen instead since the game features more stages than the previous entries in the New Super Mario Bros. series as well as several new elements, allowing it to stand alone as a standard 2D Super Mario title.[14]

Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn’t be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to New Super Mario Bros. Wii. Issues with the Nintendo 3DS’ screen kept the camera from expanding to accommodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.[15]

The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode.[16] The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time.[17] The idea of downloadable content had come up during the development of both New Super Mario Bros. 2 and New Super Mario Bros. U, and from both teams; the development team for New Super Mario Bros. 2 had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.[18]

Reception

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New Super Mario Bros. 2 has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid Mario game, though they also criticized its easy difficulty and unoriginality.[19][20][21][22] As of August 18, 2012, New Super Mario Bros. 2 has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews.

Reviews

Release

Reviewer, Publication

Score

Comment

Nintendo 3DS

Keza MacDonald, IGN

8.5/10

It is impossible not to be drawn in by the simple perfection of New Super Mario Bros 2’s mechanics and level design – this is as pleasurable and effortless as 2D platforming gets. But it’s also impossible not to be disappointed that it’s over so quickly, and doesn’t offer anything really new. The best Mario games reinvent themselves at the same time as paying loving homage to what went before; they take something you know and love and make it feel new all over again. New Super Mario Bros doesn’t do that – but it’s a delightful game while it lasts, and still the best 2D platformer on the 3DS.

Nintendo 3DS

Oli Welsh, Eurogamer

8/10

This is a high-quality game by anyone’s standards, but that doesn’t change the fact that I spent a good deal of my time playing it feeling blasphemously bored. Fortunately, the true Mario tradition is in safe hands in Tokyo, no doubt to return and restore our faith in some mind-bending new adventure next year. But perhaps New Super Mario Bros. should be allowed to grow old a bit more gracefully than this.

Nintendo 3DS

Jim Sterling, Destructoid

7/10

New Super Mario Bros. 2 is good. It was always going to be good, because Nintendo makes good games. That was never in doubt. However, it’s a markedly more vacuous experience, bereft as it is of fresh gameplay and rigidly sticking to a formula with such zeal one would almost believe it a religious imperative of the developers. The coin collecting silliness may alter the player’s approach somewhat, but it is nonetheless superficial and many players will doubtless get bored of it before hitting their million. The gimmick serves as an allegory for the entire game, really — a glittering distraction, lacking any real substance. At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin — shiny and addictive, but carrying no practical value whatsoever.

Aggregators

Compiler

Platform / Score

Metacritic

78

GameRankings

78.40%

Sales

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As of March 31, 2014, New Super Mario Bros. 2 is the 5th best-selling game for the Nintendo 3DS, having sold about 7.82 million copies worldwide. As of September 30, 2021, it sold 13.39 million copies worldwide.[23]

Promotion

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Nintendo made a special gold-themed week exclusively for the American Nintendo eShop to celebrate the release of the game, where every category’s image was replaced with something from the game and the backgrounds were gold-colored.

US and Canada Club Nintendo members who purchased New Super Mario Bros. 2 from the Nintendo eShop by September 20, 2012 and completed the surveys within four weeks after downloading could receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).[24] European Club Nintendo members that purchased the game from the Nintendo eShop received 250 free Stars. Likewise, Australian Club Nintendo members received double the amount of Stars (i.e. 400 instead of 200).[25]

NA Version

The bros are back for an all-new adventure worth its weight in gold!
Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach™. Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins? Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode. Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)

EU Version

Mario returns to Nintendo 3DS in a side-scrolling action adventure, packed with great power-ups and crammed with coins! Players can expect classic Mario action with a golden twist – an extra challenge to collect one million coins! As well as playing solo, or teaming up with a friend via Local Play, there’s Coin Rush mode, where the aim is to grab as many coins as possible in the time limit, adding a strategic edge to the fun!

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For this subject’s image gallery, see Gallery:New Super Mario Bros. 2.

Media

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References to other games

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A recreation of World 1-1 in the Gold Classics Pack

References in later games

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Mario Golf: World Tour

Artwork of Gold Mario from

Names in other languages

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Language

Name

Meaning

Japanese

New

スーパーマリオブラザーズ 2
Nyū Sūpā Mario Burazāzu Tsū
New Super Mario Bros. 2

Chinese (Simplified)
New 超级马力欧兄弟 2
New Chāojí Mǎlì’ōu Xiōngdì 2
New Super Mario Brothers 2

Chinese (Traditional)
新超級瑪利歐兄弟 2
Xīn Chāojí Mǎlì’ōu Xiōngdì 2
New Super Mario Brothers 2

Korean
뉴 슈퍼 마리오브라더스 2
Nyu Syupeo Mario Beuradeoseu 2
New Super Mario Bros. 2

References

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New Super Mario Bros. 2 coverage on other

coverage on other NIWA wikis:

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