Network Buffering on Valorant, Explained [2022]
Since the server’s interpretation of the game is the correct one, you submit your inputs up to the server in online games like Valorant to have them carried out.
Your game client’s inputs must be played for your Agent each time the server changes the game simulation, which occurs 128 times per second.
The Server will not wait for your inputs to come if they are delayed while being transmitted over the internet. Instead, it must simulate a move for you.
This motion as projected by the server frequently differs from the one that is already in progress. These conflicts result in Move Corrections, which the client sees as little teleports to the rightful location.
If there are too many of these fixes, the game may seem “jumpy,” and if their frequency is high enough, the game may become unplayable. Having the server buffer certain moves and play them out with a short delay is the best strategy to avoid these server anticipated moves.