Appendix:Electric Type | Pokémon Brick Bronze Wiki | Fandom

Move

Category

Power

Accuracy

PP (Max PP)

Description

10,000,000 Volt Thunderbolt

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195

—%

1 (1)

The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.

Bolt Strike

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130

85%

5 (8)

The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.

Catastropika

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210

—%

1 (1)

The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.

Charge

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—%

20 (32)

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

Charge Beam

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50

90%

10 (16)

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Discharge

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80

100%

15 (24)

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

Eerie Impulse

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100%

15 (24)

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric Terrain

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—%

10 (16)

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep and Electric-type moves become more powerful.

Electrify

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100%

20 (32)

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electro Ball

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Varies

100%

10 (16)

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

Electroweb

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55

95%

15 (24)

The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.

Fusion Bolt

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100

100%

5 (8)

The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.

Gigavolt Havoc

Varies

Varies

—%

1 (1)

The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.

Ion Deluge

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—%

25 (40)

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Magnet Rise

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—%

10 (16)

The user levitates using electrically generated magnetism for five turns.

Magnetic Flux

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—%

20 (32)

The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Nuzzle

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20

100%

20 (32)

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Parabolic Charge

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65

100%

20 (32)

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Shock Wave

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60

—%

20 (32)

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Spark

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65

100%

20 (32)

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Stoked Sparksurfer

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175

—%

1 (1)

After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.

Thunder

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110

70%

10 (16)

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. This move cannot be evaded when raining.

Thunder Fang

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65

95%

15 (24)

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Thunder Wave

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90%

20 (32)

A weak electric charge is launched at the target. It causes paralysis if it hits.

Thunderbolt

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90

100%

15 (24)

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Thunder Punch

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75

100%

15 (24)

The target is punched with an electrified fist. It may also leave the target with paralysis.

Thunder Shock

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40

100%

30 (48)

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

Volt Switch

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70

100%

20 (32)

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Volt Tackle

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120

100%

15 (24)

The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.

Wild Charge

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90

100%

15 (24)

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Zap Cannon

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120

50%

5 (8)

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zing Zap

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80

100

10 (16)

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.