Appendix:Electric Type | Pokémon Brick Bronze Wiki | Fandom
Category
Power
Accuracy
PP (Max PP)
Description
10,000,000 Volt Thunderbolt
195
—%
1 (1)
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Bolt Strike
130
85%
5 (8)
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Catastropika
210
—%
1 (1)
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge
—
—%
20 (32)
The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.
Charge Beam
50
90%
10 (16)
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge
80
100%
15 (24)
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
Eerie Impulse
—
100%
15 (24)
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Electric Terrain
—
—%
10 (16)
The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep and Electric-type moves become more powerful.
Electrify
—
100%
20 (32)
If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
Electro Ball
Varies
100%
10 (16)
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electroweb
55
95%
15 (24)
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.
Fusion Bolt
100
100%
5 (8)
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Gigavolt Havoc
Varies
Varies
—%
1 (1)
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Ion Deluge
—
—%
25 (40)
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise
—
—%
10 (16)
The user levitates using electrically generated magnetism for five turns.
Magnetic Flux
—
—%
20 (32)
The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle
20
100%
20 (32)
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge
65
100%
20 (32)
The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
Shock Wave
60
—%
20 (32)
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Spark
65
100%
20 (32)
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Stoked Sparksurfer
175
—%
1 (1)
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Thunder
110
70%
10 (16)
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. This move cannot be evaded when raining.
Thunder Fang
65
95%
15 (24)
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Wave
—
90%
20 (32)
A weak electric charge is launched at the target. It causes paralysis if it hits.
Thunderbolt
90
100%
15 (24)
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
Thunder Punch
75
100%
15 (24)
The target is punched with an electrified fist. It may also leave the target with paralysis.
Thunder Shock
40
100%
30 (48)
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Volt Switch
70
100%
20 (32)
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle
120
100%
15 (24)
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
Wild Charge
90
100%
15 (24)
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Zap Cannon
120
50%
5 (8)
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zing Zap
80
100
10 (16)
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.