Yandere Simulator Development Blog

Hello,

I’ve prepared a new build with a bunch of bug fixes, and also something else that I believe is quite a significant change to the game – a new “aiming” system.

I wanted to make a video thoroughly describing every detail of it, but I am extremely sick right now with the worst sore throat I’ve ever had in my life, so I had to cobble together a “no narration, just text on screen” video to demonstrate what’s new. (I haven’t done that since 2014…)

Mouse and Keyboard:

  • Hold right mouse button to aim, click left mouse button to throw.

Gamepad:

  • Hold left trigger to aim, pull right trigger to throw.

(Yes, that’s right – same controls as aiming the camera and snapping a photo!)

Currently, this new form of aiming only works with two objects – the bang snaps and the stink bombs. I think that this aiming system should be used by any object that can be thrown, such as the car battery. However, I think that the animation for throwing a car battery should look way different than the animation for throwing a small handheld object, so I won’t implement this feature for the car battery until I get a different throwing animation.

Actually, speaking of the animation…the current animation is all wrong. Since Yandere Sim is meant to be a stealth game, the protagonist should be trying to perform a subtle throw, more like this:

I’ll ask an animator to make me a “subtle aim” and “subtle throw” animation, but there is no guarantee when it will get finished or implemented into the game.

I’m thinking about letting the player switch between two aiming modes: “Subtle” and “Obvious.” The subtle aim would not look suspicious until the moment that the throw occurs, and it wouldn’t allow you to throw very far; just a few meters. But the obvious aim would look much more suspicious (basically looks like you’re about to throw a baseball at top speed) and would allow you to throw much farther. It all depends on whether or not I get the animations.

For now, the way it’ll work is that it’s not suspicious to aim, and it’s only suspicious to throw. This is because I lack the animations necessary to switch between a “subtle aiming” and “obvious aiming” state.

Oh, you’ll probably get a “stuck in aiming state” bug if a student council member catches you throwing, so try not to let that happen. It’ll be fixed in the next build.

By the way, I think it would be trivially easy to update this aiming system to accommodate a “throw knife at student’s head for instant kill” feature…but if it does get into the game, it’ll have to be as an easter egg, since it would probably be one of the most imbalanced features imaginable.

Normally, I would have waited until the 15th to upload a “new feature” build, but there were some critical bugs in the game that I really wanted to fix ASAP, so I’m uploading a new build sooner than usual. For that reason, there most likely won’t be a build on the 15th this month, even though development will continue.

To read a list of the things I fixed in the latest build, click “Continue Reading.”

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