Electric Currant

Beta
Alpha

For the version in ECLISE Alpha, see Electric Currant (Alpha).

Electric Currant

Electric Currant2.png

Electric Currants create electrical fences between ones planted on the same row or column.

Almanac statistics

Sun Cost

150 > 300 > 500

Recharge

7 > 10 > 14

Starting Recharge

5

Toughness

600 > 750 > 900

Damage

10

Attack Speed

0.23 > 0.16 > 0.12

Unlocked by beating

16-5

“Electricity is all very well and fine as a phenomenon,” says Electric Currant, “but electromagnetism as a whole is where it’s really at.”

Electric Currant is an unique plant that is unlocked in 16-5. He creates electrical fences between other Electric Currants planted on the same row or column while also dealing melee damage to zombies that approach him.

Almanac entry

Note: The statistics here are shown to Tier 1

Electric Currant

Sun Cost.png

SUN COST

150

Recharge.png

RECHARGE

7

SUN COST: 150
RECHARGE: 7

Recharge.png

STARTING CD

5

Toughness.png

TOUGHNESS

600

STARTING CD: 5
TOUGHNESS: 600

Damage.png

DAMAGE

10

DAMAGE: 10

Electric Currants create electrical fences between ones planted on the same row or column.

Zap Rate:

0.23s – 0.16s – 0.12s

“Electricity is all very well and fine as a phenomenon,” says Electric Currant, “but electromagnetism as a whole is where it’s really at.”

CurrantAlmanac2.jpg

Electric Currant

Sun Cost.png

SUN COST

150

Recharge.png

RECHARGE

7

SUN COST: 150
RECHARGE: 7

Recharge.png

STARTING CD

5

Toughness.png

TOUGHNESS

600

STARTING CD: 5
TOUGHNESS: 600

Damage.png

DAMAGE

10

DAMAGE: 10

Electric Currants create electrical fences between ones planted on the same row or column.
Zap Rate: 0.23s – 0.16s – 0.12s
“Electricity is all very well and fine as a phenomenon,” says Electric Currant, “but electromagnetism as a whole is where it’s really at.”

Additional information

Plant Food effect: Doubles the damage of the boosted plant’s melee DPS and the damage of every electrical fence that uses the boosted plant as a node.

Tier List

 

Tier

Sun Cost

Recharge

Toughness

Zap Rate

Switch Cost*

Tier 12.png

150

5

600

0.23

None

Tier 22.png

300

10

750

0.16

9,000

Tier 32.png

500

14

900

0.12

9,000

*Only for the first time

Costumes

Lightning Crest
Currant Costume 1Currant Costume 1

20 Gems1.png

The symbol of lightning, gently placed on his head. Power galore!

Blue Light Bulb
Currant Costume 2Currant Costume 2

5 Gems1.png

More bulbs to be powered!

Strategies

Electric currant is much stronger than in vanilla with the huge attack speed buff and the infinite Chicken zap ability. This plant acts similarly to Spikeweed and Spikerock, but two or more must be linked together to work. Electric Currants pair well with Sweet Potato, Hot Date or Garlic, as they can keep the zombies away from Electric Currants. The Electric Currants should be planted in the upper and lower lanes to deal damage to all lanes possible. Defensive plants should be planted on the column left of the fence to prevent zombies from escaping the fences. Additionally, using slowing plants can extend the duration zombies are within the electrical fences.

Electric Currant also has a small melee attack. This is a weak attack but should be noted, as it can be used as a way to counter Zombie Chickens and Ice Weasel or do some extra damage before being eaten. It can also affect flying zombies.